As befits any mascot worth his salt, a butt-bounce has been implemented to take care of opening chests and dispatching enemies of a nonghostly nature. While not in possession of the vast array of moves that his bunny-like counterpart possesses, Pac-Man has learned a few things along the way. (Tupac was, apparently, nowhere to be found.) Naturally, it is up to Pac-Man to find and rescue his friends from Toc-Man's hiding spots, which include desert islands, deep-space outposts, and mine shafts. Pac Man, Pac Jr., Baby Pac, Professor Pac, Pooka (from Dig-Dug) and Chomp Chomp the dog-pac. It seems as if Pac-Man's mortal enemy, Toc-Man, has kidnapped Ms. While this is no Mario 64 or Sonic Adventure, Pac-Man World could at least be described as Klonoa-lite. Staying true to the format, it is a title full of charm, ingenuity, and playability. The good news is that whatever Namco has done to the pill popper known as Pac-Man, the current Pac-Man World has turned out great. Gameplay mechanics can no longer rely on such simple control schemes, and Namco has had its hands full trying to inaugurate its armless/legless character into the digital age. It has now been 20 years since the "little yellow dot that could" emerged on the video-game map, and much has happened since then. ![]() Even two years ago, the game didn't really look all that great, and as a result, the original development team was pulled and, after much hemming and hawing, work resumed on the project. At the time, it looked like an attempt by the American development team to "pull a Mario" on its legendary mascot. It's been two and a half years since Pac-Man World first popped its head up at the 1997 E3 in Atlanta.
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